I‘ve created a few art pieces in p5.js that are based in code. I enjoy recreating fractals and experimenting with Perlin noise to create simple but stunning visuals.
This is a sample of an audio-reactive fractal tree. The extent to which the fractal recurses depends on the intensity and amplitude of the song.
Feel free to test it out here:
This was an experiment in noise generation with Perlin noise. Perlin noise is a technique that I’ve used in most of my advanced coding projects, but this simple generator relies exclusively on Perlin noise for the pattern.
A simple particle generator that uses game physics to create a background or wallpaper for screens. The particles are visible as you zoom in to the art piece. This is based off code to generate a flowfield that I used in another piece, but modified the lines to stay straight and have more variance in color.